Star Citizen storyline: an excerpt with Mark Hamill and remarkable system requirements

Chris Roberts (Chris Roberts) again offers to see what Cosmosim looks like with a budget over 170,000,000 US dollars. The developers provided the IGN excerpt from the IGN channel Squadron 42 – Single story campaign Star Citizen, which will spread as a separate game.

In a small video you will see a character named Old Man Collon. He is preparing for departure and talking with the main character in Squadron 42. Colton plays the role of Mark Hamill (Mark Hamill) – the one that plays Luke Skywalker in "Star Wars". You can see another small video with him here. Recall that in Squadron 42 Also lust out Gillian Anderson (Gillian anderson), Gary Oldman (Gary Oldman) and several other famous actors.

In addition, at Squadron 42 A separate page on the site launched Star Citizen. System requirements are published there:

● OS: Windows 7 Service Pack 1, Windows 8 or Windows 10 Anniversary Update (only 64-bit);
● video card: with support for DirectX 11 and 2 GB of video memory (4 GB is extremely recommended);
● processor: four -core;
● RAM: 16 GB or more;
● SSD drive is extremely recommended.

The site does not specify whether the minimum requirements are or still recommended.

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Star Citizen

Squadron 42

The best comments

Because the payback is a refund of money spent, and the company of Chris Roberts has nothing to return – all the funds at her disposal were received through investments. Investments do not return. The investor invests only money (and loses it at the same time), but in return can (!) get others. “Crowdfunding” is also an investment, and if all 170 million were received exclusively through the fundraising, then the maximum that Roberts will return the copy of the game (and here it is worth remembering the “deserted sky” and realize that the quality of the copy may not be perfect, to put it mildly). That is why the concepts of “to go to zero” for a “star citizen” do not exist – the game will immediately go into profit, and even what and whether it is enough for the next game is a completely different sense.

Yes, Kikstarter does not always cover the budget, and the products of companies, like “Larian Studio”, which report part of the money “from their pockets” or use exclusively their own means, there is a payback period. It is more difficult for them to live.

Their promises concern primarily https://supremeplaycasino.co.uk/withdrawal/ online, which is the main regime for the game. I don’t remember fantastic promises about the seal.

Absolutely normal. They want to earn money, and not go to zero after so many years and efforts. And those who supported SC in the early stages, when it was planned much more modest, will still receive both games.

Personally, I want to cry from such systemic requirements.
Let’s push the Core i9 in the minimum, and two or three GTX 1080TI in 3-Way SLI, with 32GB of operations and thermal shift through city TPPs.

In any case, the game is produced and developers want to earn it on it, but in my opinion purely personal opinion to cut the game for pieces is not good. It is likely that the product of Star Sitizen and all its modules will turn out to be high -quality and deeply worked out, but all this is no longer felt as one big game, as one big whole. It is better to let it cost more, but it will be a whole product.

Systems for collecting money such as "Kikstarter" and it involves the passing of an important period in the life of the product – its payback. This means that the money for every copy of the Star Citizen sold, starting with the first, will be profitable. The basis of the division of the game into parts, in this case, is one of the two reasons (or both at once): physical restrictions with increased technical requests or well -known human weakness.

Systems for collecting money such as "Kikstarter" and it involves the passing of an important period in the life of the product – its payback.

This is why? 🙂 and what money to live next and saw a new project?

SC is knocked out among kickstarters, but usually large projects on crowdfunding are not just collecting the entire budget in crowdfunding. Games of the scale of Divinity Original Sin 1 and 2 do not make for a million and two million, respectively. Crowdfunding – only advertising and Part funds, and far from always the main. The developers are either collected by investors or lay out the rest of the budget from their pocket.

But SC has a similar situation. To spend 170 lums, and making a profit, for example, at 10 Lamov is a business plan so-so. Even the fact that these 10 Lyamov are net profit, Roberts as the owner of a huge company will not save. Because, again, these 10 Lamam team of 400 goals will gobble up extremely quickly.

It seems to me that the non -list is not at all like an actor, although perhaps I am simply familiar with the too narrow halo of his roles.
The question is: how normal, having collected 170 lyami to create, distribute the plot campaign as a separate game?

The non -list is quite similar. He just looks like Hamill would look, he’s a couple of tens of kilograms.

Initially, 42 pushed as a solitary campaign Star Citizen and sold only complete with it. In February, the distribution model was changed.

I still did not understand, Squadron 42 will be exclusively a plot with a set of missions and Kitszen, or a full -fledged cosmosim with the plot, economy, research, etc?

But is it not clear that each landfill on the models of Mark Hammil and other actors cracks from the number?

Well, maybe with the names of the terms I set up, but the question of profit is not a “other sense” at all. Even if the SC does not have a payback period and everything immediately goes into profit, this does not mean that the profit does not need to maximize. I believe that Roberts, like any businessman, wants to stay afloat and develop further, and not to let all the loot into one game and cook at a broken trough when she does not bring enough money to maintain a business.

SC in general in the modern world looks like a white crow – an exclusive of one platform with a budget of 170 lums in a narrow genre, and even with very high requirements, which extremely narrows the potential audience. I do not see anything surprising and reprehensible that Roberts in such conditions begins to select the most effective monetization system. Because with the standard “I paid once 60 bucks and you don’t blow in a mustache” SC will bring just ridiculous money compared to its scope. And there, even before bankruptcy / monstrous staff reduction of the hand.

Let’s just say that they have everything good with the monetization system, but 170 million have already gained. 😉 In the future, it is planned (it seems that the plans have not changed yet) to change it, stopping the sale of non-start ships, but having started selling “money” (in a reasonable amount, so as not to bring down the economy)-xs, how it will work and do not change their minds.
And the SCRO SCROMENT BROWER FROM SC is unlikely to have any serious attitude to maintaining the project-this would be a very blurry plan in terms of prospects. It was just at some point that they realized that according to the current plans, these are two full-fledged big games, and selling (pre-orders) they further at a price of less than one aaa-game is somehow stupid.

Well, this is not entirely true, firstly it is not known what the team itself has invested, the cost of marketing process + support for the game, which by the way is important, this is an online game. Only support for those guys who have already invested money and gained access to the game – it will be very necessary to cost every month. So the crowdfunding system is exactly the same as the system of any other investments that pay off for investors, or do not pay off. Likely, here the publisher allocated money for the game, wants to return it at least, and also earn something from above, t.To. payback is like a minimum bar and not the goal itself.
The same thing here, only instead of investors who want money – people who have invested and want a good service, respectively. Plus those who have already invested in the game – they, as it were, bought it in advance. The same payback – just in advance.
Well, do not forget about the guys who have been working for a year and want to make money on this, quite normal phenomenon. If there is a truly declared scale, then separately bought single and cartoon is quite an adequate thing.

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